Guest post by Christopher Willmore.
Fate of the World is an incredible macroeconomic simulator. You’re put in charge of a fictional, giant NGO that receives funding from most governments, and whose mandate it is to increase the global Human Development Index (HDI) while keeping an eye on the environment, scarce resources, political maneouvering, migration and natural disasters. The game is based on real research, uses standard models, and you’re given tons of statistics. Oh! And it’s currently on sale at 20% off (US$15.19). You can purchase the game at Steam, at the game’s own web site, and at many other sites.
The on-sale bundle of the game includes 126 pages of designers’ notes as a PDF file. These take you through the (often boring) process of how a small group of non-academics managed, in a short time, to put together a real-time interactive model of the world’s ecology and economy, using real-world data and incorporating state-of-the-art climate modelling. I’m of the strong opinion that economists should include this kind of modelling in their toolkit – not as a replacement for more rigorous models, but as a way to quickly see the implications of their assumptions and directions.
There are neat discussions of how the designers chose the number and boundaries of regions to divide the world into, and numerous graphs showing how they built their model iteratively, based on features and assumptions as they popped up. They also spent a long time thinking of their target audience and how to make the game accessible for them. A lot of economics seminar presenters would do well to do the same!
Note: TdJ does not receive commissions on sales, nor does it have a horse (or friend) in this gaming race.

